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Old Jan 05, 2008, 10:55 PM // 22:55   #1
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Default trapper question.

Ok i currently have [skill]trapper's speed[/skill] and was wandering what other skills would be good in order to increase speed of traps while in UW.

Thanks

Last edited by whufc89; Jan 05, 2008 at 10:58 PM // 22:58..
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Old Jan 06, 2008, 12:06 AM // 00:06   #2
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[skill]Serpent's Quickness[/skill] ftw
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Old Jan 06, 2008, 12:45 AM // 00:45   #3
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Quote:
Originally Posted by horseradish
[skill]Serpent's Quickness[/skill] ftw
there both stances tho
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Old Jan 06, 2008, 03:34 AM // 03:34   #4
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Except your Traps are recharging faster.
Having them recharge 33% faster is better than having them recharge 25% faster and then waiting for them to recharge even though they came out faster.
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Old Jan 07, 2008, 01:38 AM // 01:38   #5
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Quote:
Originally Posted by Scary Raebbit
Except your Traps are recharging faster.
Having them recharge 33% faster is better than having them recharge 25% faster and then waiting for them to recharge even though they came out faster.
They also activate faster with trappers speed though.
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Old Jan 07, 2008, 01:43 AM // 01:43   #6
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There are no other ones that speed up your traps other then those 2. Those are the best ones but 33% faster recharge is probably more favorable. Even if you activate the trap 25% faster you still have to wait for it to recharge. The faster each skill recharges, the sooner you can use it. Activation speed shouldn't be much of a question.
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Old Jan 07, 2008, 03:04 AM // 03:04   #7
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I prefer TS, activating faster=win. Recharge 33% faster isn't marginally helpful.
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Old Jan 07, 2008, 03:49 AM // 03:49   #8
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Although it activates traps faster, the amount of time you save is only half of a second. Albeit, you can keep trapper's speed up all the time, rather than 3/4th of a minute, like Serpent's Quickness.

However, trapper's speed only affects traps. Waiting 15 seconds isn't a huge drawback for recharging your entire skill bar faster, imho.

It's all up to preference.

Last edited by horseradish; Jan 07, 2008 at 06:03 AM // 06:03..
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Old Jan 07, 2008, 09:06 AM // 09:06   #9
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Quote:
Originally Posted by I pwnd U
There are no other ones that speed up your traps other then those 2. Those are the best ones but 33% faster recharge is probably more favorable. Even if you activate the trap 25% faster you still have to wait for it to recharge. The faster each skill recharges, the sooner you can use it. Activation speed shouldn't be much of a question.
[skill=text]Quickening Zephyr[/skill] anyone? I don't know how high increased recharge stacks though...
And if you still need more, traps can be [skill=text]Echo[/skill]ed but I never did that, I prefer to use [skill=text]Escape[/skill] to kite stuff onto my traps.

Last edited by System_Crush; Jan 07, 2008 at 09:13 AM // 09:13..
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Old Jan 07, 2008, 08:50 PM // 20:50   #10
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Some folks like to use the afore mentioned Echo, or Smoke Trap which eliminates Trapers Speed. So SQ is the way to go, of course if you dont mind a little Dmg from the shadow guys stripping Enchants take the GWEN Dwarf skill "Dwarvin Stability" and make your stances last up to 100% longer AS SEEN ON TV!

Then who cares about recharge times of stances
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Old Jan 07, 2008, 09:00 PM // 21:00   #11
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Quote:
Originally Posted by System_Crush
[skill=text]Quickening Zephyr[/skill] anyone? I don't know how high increased recharge stacks though...
And if you still need more, traps can be [skill=text]Echo[/skill]ed but I never did that, I prefer to use [skill=text]Escape[/skill] to kite stuff onto my traps.

Forgot about Spirits. Doh. o.O
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